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Kickoff Sat 3:15 PM CT, at Oklahoma



24Projected17If SC upsetsAway
South Carolina Gamecocks
Record 4–3 · #34 in ratings
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Oklahoma Sooners
Record 4–3 · #39 in ratings
| Per game, this season | SC | OU | FBS avg |
|---|---|---|---|
| Turnovers in their games (lost + forced) | 2.1 | 3.3 | 2.5 |
| Penalty yards | 60 | 55 | 57 |
Teams whose games have more turnovers and penalties than average play less predictable games, so their matchup starts with more luck. Luck never changes who is favored, only how often the underdog pulls it off. Even at "almost none", single drives still go either way.
If South Carolina plays at home60% ▲
South Carolina: 2 wins over higher-rated teams (Tennessee 27–24, Florida 38–19)
Oklahoma: 1 loss to a lower-rated team (Michigan 10–17)
This season, compared with current ratings.
Upset score (under each projected score): the average final in the simulated games South Carolina won. Injuries aren't included; there's no injury data source.
Out of 10,000 simulated games
10,000 simulated games at Oklahoma, luck set to normal. The real game is Sat 3:15 PM CT, at Oklahoma.
For entertainment purposes only. These are simulated outcomes, not predictions to bet on.
Each bar is a 3-point range. Bars on the right are South Carolina wins, bars on the left are Oklahoma wins. Hover a bar for its share of games.
| Stat | South Carolina | Oklahoma | Note |
|---|---|---|---|
| Expected points per play, offense | 0.19 | -0.02 | Higher is better |
| Expected points per play allowed | 0.14 | -0.12 | Lower is better |
| Offensive success rate | 44.6% | 36.9% | Higher is better |
| Success rate allowed | 42.4% | 33.5% | Lower is better |
| Points per game | 36.1 | 21.6 | Raw, not adjusted |
| Points allowed per game | 25.3 | 17.7 | Raw, not adjusted |
Every team gets an offense and defense rating from this season's scores, adjusted for who they played: scoring 40 against a top defense counts for more than 40 against a weak one. Blowouts count as at most a 35-point win.
Each simulated game gives both teams about 10 possessions. Every possession ends in a touchdown, a field goal or nothing, with odds set by how the offense and defense match up, plus a little game-day randomness. Ties go to overtime.
Running it 10,000 times and counting the wins gives the win probability. Ratings use 2,524 completed games and update every morning.